← All Major ArcanaMajor Arcana 5

MindgemFront

slow, indestructible

A chunk of makerglass the size of a human head; inspection reveals facets within facets, a thousandfold.

When you touch the glass with bare skin and open your mind to it, you contact the intelligence within—lonely, confused, longing for meaning and connection. It will happily speak with you, mind-to-mind. It knows much about the past, but naught of its own history or purpose. At least, not yet.

When you consult the Mindgem about the Makers, their arts, or their history, ask a question and roll +INT: on a 7+, it answers but on a 10+, pick 1; on a 7-9, pick 2:

  • The answer is cryptic, vague, or lacking crucial context
  • It takes a long time—hours or even days—to get the answer
  • Your mind is left reeling; take disadvantage on your next roll
  • On a 6-, choose 1:
  • It wastes your time with irrelevant histories and data
  • It answers now, but refuses to answer further questions until you make progress towards restoring its body (or, if its body is assembled, until you pay its Cost).
  • The Mindgem knows that a body was crafted for it, and that it has likely survived—at least in part. It longs for the body to be whole, and to interact with the world. To assemble the Mindgem's body and unlock its mysteries:

Recover its chassis of white granite, which weighs well over a ton

Recover its ◇ "heart," a chunk of makerglass that forever burns with terrible heat (indestructible, dangerous)

Recover and repair the intricate ◇◇ bronze helm (awkward, big) that serves as a casing for the Mindgem

Puzzle out how to assemble all the pieces

When you've completed all the requirements, gain the Mighty Servant (see reverse).

Reverse

The Mighty Servant

large, construct, Maker-wise, beautiful, meek, 4 hardy, slow, strong, exceptional

HP 24
Special qualities living stone, tireless Made of stone
Cost wonder, excitement, joy, discovery
Damage stone fists (hand, close, (Loyalty ◇◇◇ ) disadvantage)
Instinct to misunderstand

  • Perform a mighty feat of strength
  • Carry on implacably

When the Mighty Servant makes a move at your behest (see Order Followers), on a 6-, in addition to whatever the GM says, mark a consequence.

Consequences

Mark consequences as they apply.