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Storm MarkingsFront

implanted, magical

A series of branching, tree-like markings coursing up and down your skin. Usually pale blue, almost like veins, but when you become agitated they seem to glow, pulse, and ripple with light.

The markings are usually seen as a blessing of Tor (rainmaker, thunderhead, slayer-of-beasts). But like most blessings of the gods, they are also a great burden.

When you roil with anger, you do +1 damage until you calm down. But when you try to control your temper, roll +WIS: on a 10+, you keep your cool and act as you wish; on a 7-9, choose 1 from the list below; on a 6-, you just lose it—tell the GM what damn fool thing you end up doing.

  • Take some deep breaths and count to ten, fuming all the while
  • Vent your rage, but tell us how and on what

When you are struck by lightning or an electrical discharge, mark 1, take no damage, and suffer no ill effects (your gear, alas, has no such protection):

Progress marks

When you make the last mark, you unlock the mysteries of the Storm Markings and can use Storm's Fury (see reverse).

When you would make a mark but have already marked all 3, set your Fury to 3.

Reverse

Storm's Fury

◇◇◇◇ When you begin to roil with anger, your markings crackle with electricity and the air thrums with pressure. Roll +CON: on a 10+, hold 3 Fury; on a 7-9, hold 2 Fury; on a 6-, hold 2 Fury but also mark a consequence.

You may spend Fury 1-for-1 to manifest one of the following:

Imbue your next strike with the force of thunder (+ damage, forceful, loud)

Move like lightning, closing the distance between you and a nearby foe before they can react

Bellow like the storm itself, drawing no small amount of attention and making craven foes cringe in fear

When you have marked 3 consequences, you gain Chosen of the Storm-bringer.

Chosen of the Storm-Bringer

Add these to the list of potential manifestations granted by Storm's Fury:

Roll +CON to Let Fly with a bolt of lightning ( damage, thrown, forceful, loud, dangerous, ignores armor)

Make a prodigious leap, buoyed by the wind

Summon a powerful gale with you at its center—dirt and debris swirl about, the wind is deafening, people must brace themselves to keep from getting bowled over, projectiles careen off course—and take disadvantage on all rolls as long as you sustain it

Consequences

Mark consequences as they apply.