Followers
Space for the followers you pick up along the way, and the sheet's reminder of what a player is here to do. Followers get a full set of stats, very similar to those of monsters, plus a cost and Loyalty — see NPCs & Followers. The HP tracker under each follower is shared with the whole table.
Follower 1
Follower 2
Player's Agenda
- Portray a compelling character
- Engage with the fictional world
- Play to find out what happens
Player's Principles
- Begin and end with the fiction
- Connect with the other PCs
- Show us what's important to you
- Have goals and pursue them
- Be bold, take risks
- Embrace difficulty, setback, and failure
- Participate in worldbuilding
- Build on what others have said
- Give others a chance to shine
- Participate in the conversation
When in doubt…
- Visualize the situation
- Ask the GM for clarification
- What do you want? What's your goal?
- Consider your strengths and weaknesses
- Look to others for ideas
- Go with the obvious choice, the interesting choice, the meaningful choice… not always the "right" choice (remember, you get XP on a miss!)
Triggering moves
If you want to do it, then do it in the fiction. Tell us how you do it, what it looks like. Be specific.
But remember: if you do it in the fiction, then you have to do it. "I rush past the hagr to grab the glowing sword" and the GM says that's Defy Danger with DEX. It's okay to say, "Oh, really? I guess I don't do that." But if you want to rush past the hagr, make with the dice.
Hold and spend
When a move says, "hold X Currency (until/while/so long as ___)," then note the Currency you hold and spend it as described by the move. Spending held Currency usually means you just do it, no roll required.
Sometimes, though, spending held Currency will allow you to trigger a move (and thus roll) when otherwise you just couldn't have done it.