Initiates of Danu
Initiates of Danu Blessed, if you took the Initiate background, then you chose 2 or 3 of the following as your fellow initiates. Mark those you picked and treat them as followers. Cross off the others.
Enfys, the Acolyte
HP 6; Armor 0
Damage bronze knife (hand)
Instinct to get distracted
Cost knowledge, secret lore; Loyalty ◇◇◇
- Speak with birds
Bird-wise, innocent, magical, well-informed
• Ask a difficult question
• Wander off
Pick 1 on each line: he she they
Afon, a Fellow Initiate
HP 8; Armor 2 (0 vs. iron)
Damage bronze hatchet (hand)
Instinct to act impulsively
Cost wonder, joy; Loyalty ◇◇◇
- Weave a minor glamor
- Appear or disappear unexpectedly
- Speak an uncomfortable truth
- Pick 1 on each line: he she they
Gwendyl, Your Mentor
HP 6; Armor 0
Damage iron knife (hand)
Instinct to take offense
Cost consideration, affection; Loyalty ◇◇◇
- Tend to the sick, injured, women in labor
Herb-wise, gossipy, tireless, healer, magical
• Weave a talisman of fertility or good luck
• Point out a flaw in a person or plan
Pick 1 on each line: he she they
Olwin, Your Anointed Lover
HP 6; Armor 1 (shield)
Damage iron spear (close, thrown)
Instinct to lack discretion
Cost tenderness, respect; Loyalty ◇◇◇
- Perform a divination
Fates-wise, beautiful, passionate, magical
• Speak a (dire) prophecy
• Make a big deal about something
Pick 1 on each line: he she they
Seren the Eldest
HP 3; Armor 0
Damage walking stick (close)
Instinct to hew to tradition
Cost deference, good sense shown; Loyalty ◇◇◇
- Consult the spirits, or abjure them
Exceptional, story-wise, insightful, frail, magical
• Spin a tale to make a point
• Use shame and guilt as leverage
Pick 1 on each line: he she they
ORDER FOLLOWERS
When you direct them to make a move and they do so, roll +1 instead of +STAT if any of their tags apply (or +2 if they're also exceptional). If no tags apply, roll +0. If any of their tags would get in the way, roll with disadvantage.
When they are without orders or they act on their own initiative, the GM says what they do and how it goes.
Strengthen Your Bond
When you pay their cost and you haven't done so recently, they hold +1 Loyalty (max 3). Spend their Loyalty 1-for-1 to have them:
- Overcome their fear to do as you say
- Resist acting on their instinct/tags/traits
- Do something they don't want to do (as long as it's not abhorrent or suicidal)