Initiates of Danu


Initiates of Danu Blessed, if you took the Initiate background, then you chose 2 or 3 of the following as your fellow initiates. Mark those you picked and treat them as followers. Cross off the others.


Enfys, the Acolyte

HP 6; Armor 0
Damage bronze knife (hand)
Instinct to get distracted
Cost knowledge, secret lore; Loyalty ◇◇◇

  • Speak with birds

Bird-wise, innocent, magical, well-informed

• Ask a difficult question

• Wander off

Pick 1 on each line: he she they


Afon, a Fellow Initiate

Fae-wise, devious, magical, self-sufficient, stealthy

HP 8; Armor 2 (0 vs. iron)
Damage bronze hatchet (hand)
Instinct to act impulsively
Cost wonder, joy; Loyalty ◇◇◇

  • Weave a minor glamor
  • Appear or disappear unexpectedly
  • Speak an uncomfortable truth
  • Pick 1 on each line: he she they

Gwendyl, Your Mentor

HP 6; Armor 0
Damage iron knife (hand)
Instinct to take offense
Cost consideration, affection; Loyalty ◇◇◇

  • Tend to the sick, injured, women in labor

Herb-wise, gossipy, tireless, healer, magical

• Weave a talisman of fertility or good luck

• Point out a flaw in a person or plan

Pick 1 on each line: he she they

Olwin, Your Anointed Lover

HP 6; Armor 1 (shield)
Damage iron spear (close, thrown)
Instinct to lack discretion
Cost tenderness, respect; Loyalty ◇◇◇

  • Perform a divination

Fates-wise, beautiful, passionate, magical

• Speak a (dire) prophecy

• Make a big deal about something

Pick 1 on each line: he she they

Seren the Eldest

HP 3; Armor 0
Damage walking stick (close)
Instinct to hew to tradition
Cost deference, good sense shown; Loyalty ◇◇◇

  • Consult the spirits, or abjure them

Exceptional, story-wise, insightful, frail, magical

• Spin a tale to make a point

• Use shame and guilt as leverage

Pick 1 on each line: he she they

ORDER FOLLOWERS

When you direct them to make a move and they do so, roll +1 instead of +STAT if any of their tags apply (or +2 if they're also exceptional). If no tags apply, roll +0. If any of their tags would get in the way, roll with disadvantage.

When they are without orders or they act on their own initiative, the GM says what they do and how it goes.


Strengthen Your Bond

When you pay their cost and you haven't done so recently, they hold +1 Loyalty (max 3). Spend their Loyalty 1-for-1 to have them:

  • Overcome their fear to do as you say
  • Resist acting on their instinct/tags/traits
  • Do something they don't want to do (as long as it's not abhorrent or suicidal)