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Rune-laden ScalesFront

2 armor, magical

An ancient vest of bluish steel, each scale etched with a silvery rune similar to those found among the ruins near Barrier Pass. A working of the Makers, no doubt, or at least of their most gifted students. The armor is surprisingly light and supple. The scales are always cold to the touch, and often edged in frost.

When you wear the Rune-laden Scales, you are perfectly comfortable in cold weather and suffer no harm from exposure or magic that might otherwise freeze your flesh. You have no such immunity to secondary effects of ice-magic, such as slipping, being impaled by an icicle, becoming encased in a block of ice, or the like.

When you wear the Rune-laden Scales and stand fast against a magical attack, roll +CON: on a 10+, the magic washes over you, unpleasant perhaps but with no ill effect; on a 7-9, you're only partially affected—suffer half damage (if any) and a reduced effect; on a 6-, mark XP, and the magic affects you fully.

When you wear the Rune-laden Scales and defeat a wielder of chaotic magic, mark 1:

Progress marks

When you make the last mark, you unlock the mysteries of the armor. Gain a move of your choice (see reverse), but also mark a consequence. Then, erase all marks.

Reverse

Indomitable

When you wear the Scales and stand fast against a magical attack, you can mark a consequence after you roll to add 3 to the result.

Magnet

When you witness a magical attack, you can either spend 1 Readiness (from the Defend move) or mark a consequence to redirect the magic so that it affects only you. You can then stand fast against it.

Power Sink

When you wear the Rune-laden Scales and stand fast against a magical attack, on a 12+ the armor drains the attacker's power. That form of attack is lost to them, though they might regain it with time, study, or effort.

When you wear the Rune-laden Scales and spend time in quiet communion with the elements, the power absorbed by the armor dissipates harmlessly. If you trigger Power Sink again before dissipating the absorbed power, mark XP, ask the GM what happens, and brace yourself for the worst.

Proof Against Harm

The Rune-laden Scales now provide you 3 armor, even against piercing and attacks that normally ignore armor.

When you wear the Rune-laden Scales and find yourself at Death's Door, you may mark a consequence before you roll to automatically get a 10+.

Consequences

Mark consequences as they apply.