Invocations
Invocations Lightbearer, you start knowing 2 Invocations.
Each time you reach an even-numbered level, learn 1 new Invocation.
While one Invocation is ongoing whenever you wish, and it will end immediately if your holy light is extinguished.
An invocation's range is equal to that of its light source.
- Regains 5 HP (can pick this twice)
- Clears a debility (can pick this twice)
- Has one of their problematic wounds stabilized
- Recovers from a minor condition (drunk, etc.)
Reduced: pick only 1 (instead of 2).
Empowered: add these to your possible choices:
- Regains 10 HP (can pick this twice)
- Fully recovers from a problematic wound
- Is cured of a dire affliction, poison, or disease
Reduced: the light flares only for a moment.
Empowered: if you wish, your allies are unaffected.
Reduced: potent, lasting magics are unaffected; other magical effects are merely suppressed.
Empowered: the invocation is ongoing; while it lasts, any magical effects created in or brought into range are dispelled/suppressed.
Reduced: it lasts only a few moments, just long enough to glimpse the truth.
Empowered: illusions in the light are dispelled and shapeshifters in the light are momentarily stunned.
Reduced: it dims, reducing its range by one step.
Empowered: you can use another Invocation through the Dancing Light while it is ongoing.
, you can't use another. You can end an Invocation
Reduced: affected spirits take only damage.
Empowered: a spirit reduced to 0 HP is either utterly destroyed OR it's banished from the world and anything tethering it here is destroyed (GM's choice).
Reduced: you must maintain an unbroken litany of prayers in order to maintain the effect.
Empowered: affected entities that are forced into range of your light are vulnerable to mundane weapons, their supernatural defenses suppressed.
Reduced: it lasts only briefly OR only some of the named creatures are affected (GM's choice).
Empowered: the effect continues for a few moments after they first take damage. Taking damage a second time ends the effect immediately.
Reduced: all mortal creatures but you are affected, including your allies.
Empowered: even the brave must cower or flee.
Reduced: only one person in the light is protected.
Empowered: the light also protects from necromantic and life-draining effects.