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A Fine Drinking HornFront
You got it off a stranger. Like, maybe on a bet, or in a contest, or as a gift in return for some kindness. Or maybe you took it without his consent? Regardless, he seemed a bit coy about the horn, almost glad to let you have it. And just before you parted ways, you noticed the missing finger on his left hand.
Since then, the horn has seemed to call to you, daring you to drink heavily from it. To unlock its mysteries, you must...
Horn of StormsReverse
When you get yourself good and drunk from the horn, mark a debility. You call up a storm, centered on your location. Roll four d4s. For each additional debility you mark, roll an extra . Until the storm passes, you can't clear debilities. Assign one to each of the following: ____ Onset: 1 = next day; 2-3 = in a few hours; 4 = within the hour. ____ Intensity: 1 = dangerous to be out in; 2-3 = damages weak structures; 4 = lays waste to weak structures and damages sturdy ones. ____ Reach: 1 = a mile or so; 2-3 = a dozen miles or so; 4 = dozens or scores of miles. ____ Duration (once it gets going): 1 = less than an hour; 2-3 = a few hours; 4 = a day or so. 56