← All Major ArcanaMajor Arcana 17
Hungering Maw of HladFront
A ring of black metal bands, woven in an intricate pattern beyond the skills of modern smiths. The way the bands twist on each other seems to defy reality, and the weak-willed find themselves pondering the bands for minutes or hours.
The metal is always cold. Always.
When you wear the ring and press it firmly into the skin of a living thing, the ring draws the life-force from your victim. If your victim is helpless or unable to struggle, they are reduced to 0 HP (see below). If your victim struggles, roll +CON: on a 10+, deal damage (ignores armor) and they are left reeling (a PC or follower marks a debility, an NPC or monster grants advantage on any moves made against it until it recovers); on a 7-9, deal damage (ignores armor) but you suffer whatever counterattack they dish out; on a 6-, ask the GM what happens (which may or may not involve marking a consequence; see reverse).
When you use the ring to reduce an intelligent victim to 0 HP, roll : effect 1-2 Their soul is wounded but they'll live, suffering from unnatural, compulsive hungers; should they die in this state, they become a wraith. 3-4 Their soul is wounded and their body gives up; they become a wraith. 5-6 Their soul is consumed and utterly destroyed by the ring—mark 1 below.
When you make the last mark, you unlock the ring's mysteries. Gain Siphon (see reverse) and erase all the marks. Each time you mark the third circle, gain another move from the reverse. If you have all the moves, mark a consequence instead.
Reverse
Siphon
When you raise your ringed hand and will the ring to consume someone's life-force (at up to reach range), roll +CON: on a 10+, deal damage (grabby, ignores armor); on a 7-9, deal damage (ignores armor) but choose one:
- The ring eats at your life-force, too—lose HP and mark a debility
- Mark a consequence
- On a 6-, the GM says what happens (which may or may not involve marking a consequence).
Inescapable Pull
You can use Siphon at up to near range, and on a 10+ you can can choose to drag the victim closer.
Maelstrom
When you use Siphon, you can mark a consequence before rolling to affect a number of victims within range. Roll +CON once, but roll damage separately for each target.
Dust to Dust
When you wear the ring and press it firmly against a work of mortal artifice, mark a debility and then roll +CON: on a 10+, the artifice fails or is ruined (say how); on a 7-9, it is ruined (as per a 10+) but also mark a consequence; on a 6-, the GM says what happens (which may or may not involve marking a consequence.)
Consequences
Mark consequences as they apply.