← All Major ArcanaMajor Arcana 6
Whispering RocksFront
Jagged hunks of black volcanic glass. Surely the swirling movement in their depths is a trick of light.
And, surely, those hushed voices you've been hearing are just the sighing wind. Surely.
When you spend a few hours staring into the stones and listening to their whispers, name someone you know but on whom you have never used this power before. Then, roll +INT: on a 10+, the stones reveal a secret about them; on a 7-9, the stones reveal a secret, but you must first reveal a secret to the stones (about your hopes, fears, regrets, desires); on a 6-, the stones pry a secret from you.
When you reveal a secret to the stones, or they pry one from your mind, mark 1:
When you make the last mark, you unlock the mysteries of the rocks, and are able to use Shadow Magic (see reverse). When one of the rocks is shattered, cross off one of the Shadow Magic options; it is no longer available.
Reverse
Shadow Magic
When you hold a Whispering Rock and call out the shadows within, choose one thing which you wish to do:
- Cloak yourself in shadows and silence, moving unseen and unnoticed as long as you draw no attention to yourself and avoid the sun or sacred light
- Name someone you know or to whom you have an arcane link (hair, clothing, or the like); you can see them, hear them, and whisper to them as if from a nearby shadow
- Name someone you can see; the nearby shadows ensnare them, doing no harm but hampering their sight and movement Then, roll +CON: on a 10+, the effect lasts as long as you wish, but you have disadvantage on all rolls while you maintain it; on a 7-9, either mark a consequence and the effect lasts as on a 10+, or the effect flickers out after mere moments (your choice which); on a 6-, ask the GM what happens (which may or may not involve marking a consequence).
Consequences
Mark consequences as they apply.